Lecture on Digital Technologies in Art Education
On November 13, 2024, a lecture on Digital Technologies in Art Education was held in the premises of the Department of Creative Arts and Art Education of the Faculty of Education of the Constantine the Philosopher University in Nitra (DCAAE FE CPU in Nitra).
The lecture by a foreign expert was held as part of the KEGA project no. 020UKF-4/2024 “Innovation of university training of art teachers in connection with the needs of 21st century society" (responsible researcher: doc. PhDr. Adriana Récka, PhD.), the main goal of which is to innovate the content of the university training of future art teachers, in line with the current challenges and needs of educational practice, in the context of the needs of 21st century society, which result from several objective economic, technological, as well as cultural and social determinants. In today's era of digital technologies, the teacher's orientation in them is very important. Not only so that they know what his students live by, but also to know how to use digital technologies effectively in teaching.
The lecture was also part of the program of Science and Technology Week CPU in Nitra, which took place on November 11-15, 2024.
The lecturer was a university teacher and researcher Dr. Abduvokhid Isakov from Namangan State University in Namangan, Uzbekistan. Dr. Isakov is at the Department of Creative Arts and Art Education FE CPU in Nitra on a research stay within the National Scholarship Programme of the Slovak Republic from September 2024 to January 2025 and is investigating the level of use of digital technologies at the department. Goal of his research is to find out the current state of technology use at department, propose possible changes and then find out how far these proposed changes have been put into practice.
The lecture was intended for student of study programs focused on the art education and was held on November 13, 2024 at 1:00 p.m. - 2:30 p.m., at the DCAAE FE CPU in Nitra. The lecturer focused on the integration of digital tools in visual arts education, emphasizing their importance in enhancing creativity, collaboration and critical thinking among students. His long-term goal is to equip future art educators with practical knowledge and strategies for incorporating technology into their teaching practices.
In the section devoted to definitions of digital tools, he listed a wide range of software and applications used in the visual arts, including graphic design programs (eg Adobe Creative Suite), 3D modeling software (eg Blender) and virtual reality. According to Dr. Isakov, the shift towards digital media in the art world requires educators to adapt their teaching methods to prepare students for contemporary artistic practices. In doing so, they can take advantage of digital tools that support creativity, experimentation and innovative forms of expression, further support collaboration through platforms such as Google Workspace, as they facilitate remote teamwork and allow students to collaborate on projects regardless of location. Next advantage is accessibility, as digital resources can provide access to tools and materials that may not be available in a traditional setting.
The students were actively involved in the practical final part of the lecture, when they themselves came up with ways to integrate specific digital tools into their curricula.
Text: PaedDr. Janka Satková, PhD., PF - Department of Creative Arts and Art Education
Photo: doc. PhDr. Adriana Récka, PhD., PF - Department of Creative Arts and Art Education
Photo: doc. PhDr. Adriana Récka, PhD., PF - Department of Creative Arts and Art Education
Published: November 25, 2024